VR Patient Education

Make minutes count and messages stick with VR modules that launch in seconds.

Patients need more support. You’re out of hours.

Clinicians need to deliver meaningful diabetes education—without extra staff, space, or time. Patients need more support, but repeat explanations, rushed visits, and paper handouts rarely stick.

HouseCall VR fills the gap: immersive, 5-minute sessions that fit into any workflow and reinforce what patients need to know—without slowing you down. No Wi-Fi needed. No training required. It can even support CCM/PCM goals.

HouseCall VR is a patient education tool that helps providers save over 2.5 hours a week by offloading diabetes education needed each day.

Ten VR modules, clinically shown to improve patient understanding of diabetes.

Multilingual, multisensory content for all literacy levels, learning styles, and languages.

Pre-configured hardware that launches in 30 seconds with one tap—no provider time needed.

Fits seamlessly into busy clinics, from wait times to nurse visits. No Wi-Fi or IT required.

Expanding soon with modules for common chronic diseases and a companion mobile app.

3-5 Minute Modules

30 Second Onboarding

WIFI Free

Independent IT Integration

3-5 Minute Modules 30 Second Onboarding WIFI Free Independent IT Integration

Engaging Diabetes Education That Makes Minutes Count and Messages Stick.

HouseCall VR offers 10 clinician-designed virtual reality modules, grounded in proven diabetes self-care guidelines, that patients can complete independently. Making learning clearer, saving staff time, and helping clinics run more efficiently.

HouseCall VR Transforms Patient Education

  • More time

  • Fewer delays

  • More efficient workflows

  • Value-based care alignment

  • Cost reductions

  • Higher patient satisfaction

A time-saving solution that improves comprehension and outcomes, aligns with CCM goals, and requires no extra work from providers.

Using HouseCall with just a few patients a day makes a big impact!

Here’s what the data and real-world feedback tell us

  • Engagement That Lasts

    In similar clinical settings, VR consultations have boosted patient satisfaction scores to 97%, improved comprehension by 103%, and increased patient retention and treatment conversions by 32%.

  • Better Understanding Than Traditional Education

    In a randomized trial for chronic disease education, patients using VR scored 40% higher on knowledge tests than those using traditional materials — with the greatest gains seen among older adults and lower-literacy patients.

  • Backed by Strong Evidence

    Across studies in diabetes, HIV, and neurosurgery, short immersive VR sessions consistently improve comprehension, strengthen self-management, and reduce readmission risk.

  • Clinically Refined and Tested

    HouseCall has gathered hundreds of real-world data points through its collaboration with the U.S. Veterans Health Administration’s* Greenhouse Initiative. Insights from frontline clinical staff and patients have directly shaped module design and usability. Our newest three diabetes medication modules, co-developed with the University of Georgia College of Pharmacy, complement a growing suite of VR education tools in use in clinics and continuously refined through ongoing field testing.

    *No VA endorsement intended by this reference

  • Trusted by Patients and Providers

    In testing with healthcare professionals, HouseCall was called “simple,”“beneficial,” and “an elegant solution.” Patients described it as “perfect for newly diagnosed diabetics,” “easy to understand,” and praised VR for being “more memorable” than traditional methods.

Nearly 90% of adults struggle to understand health information.

HouseCall VR helps care teams make minutes count and messages stick.